Internal Communication Catching up with an App-Format: Case Study of Bodegas Torres

How to get that the staff of a big company shares ideas, tendencies detected in their field or know where is the competition going? How to do it in an agile and creative way to catch spontaneity? Bodegas Torres achieved it through an easy and funny app that works like an internal network. 

The incident management app Sefici closes their financing round with success as the SEAT plant in Martorell starts to use it.

SEAT plant in Martorell, who has implemented Sefici to manage incidences. Photo: SEAT Martorell.

One of the products of Cuatroochenta with the highest potential has received an important backing at the end of the year. Sefici has closed their last financing round with success, with the arrival of different investors and companies in strategic sectors and the backing of ENISA. The incident management app which works through instant messaging, developed by Cuatroochenta and promoted by Blast Off Partners, managed to grow as a reference start-up in the sector at the same time as starting to be used by leading companies such as the SEAT car manufacturing plant at Martorell.

Encuentra24. How to successfully move a community of millions of users from the web to an app


Wendy Jordan and Boris Métraux (to her left side), together with the members of Cuatroochenta team at their offices in Castellón.

“I remember how difficult it was for us in 2005 to find an apartment and an office in Panama. In fact, that experience was precisely what made us see that there was a very clear need and an opportunity to offer a solution”. That was the simple explanation provided by Wendy Jordan, COO and co-founder of Encuentra24, the leading portal of classified advertisements in Central America with around 6 million monthly visits which, in less than one year, has managed to get its new app developed by Cuatroochenta, downloaded a million times by 200,000 active users (between Android and iOS).  

Where does the milk you drink come from? A virtual reality experience to connect brands and consumers

A virtual reality experience through a 360° video, in which the user gets in a Jeep and accompanies a rancher in his visit along his ranch in order to learn the origin of the new Leche Eroski (Eroski milk) of the Basque Country and the new Leche Eroski of Navarra, this is how the latest Cuatroochenta´s Brand Games Studio project looks like, developed through the agency Ros with a recording by Micrea.  The objective: to create a very close relationship between the product and the consumer and, at the same time, to foster the responsible consumption under the motto “we all drink that milk”, referring that is good for the consumer, but also for local ranchers and the environment.

The Brand Games Studio by Cuatroochenta sets foot in Silicon Valley (journal from San Francisco)

Lucía García Vidal, del equipo de desarrollo de negocio de Cuatroochenta, en el encuentro tras la sesión de 'Pitch' en el Spain Tech Center en San Francisco. Foto: SPT.

Lucía García Vidal, of the Cuatroochenta business development team, during the meeting after the ‘Pitch’ session at the Spain Tech Center in San Francisco. Foto: SPT.

Standing before a select audience of companies, entrepreneurs and investors in the world-renowned mecca of the new technologies and innovation to place value on the work of an entire team in a pitch of just over 2 minutes. Seeing first hand how a project is evaluated by the renowned Japanese investor Hiroshi Wald. Soaking up the “design thinking” methodology for creating products and services, with the participation of the users guided by of one of its gurus, Jonathan Littman.

The ICEX Spain Tech Center in San Francisco selects Cuatroochenta for its Immersion Program at Silicon Valley

Cuatroochenta_equipo 2015

The app for incident management by instant messenger (Sefici), the tool for creating no programming applications (480interactive) or the new video games department and comprehensive experiences in virtual and augmented reality (Brand Games Studio) by Cuatroochenta will visit, from November 7 to 18, the core of world technology innovation in order to absorb its entrepreneurship ecosystem: we have been selected by the Spain Tech Center (STC) to take part in its Immersion Program at Silicon Valley.

480 Interactive is renewed after attaining 40,000 no programming apps created at world level and launches ‘Sales Force 480I’ to show the best

Many things have happened since 2013 when 480interactive was born as a tool developed by Cuatroochenta to convert Adobe InDesign publications into interactive apps for iPad and tablets, in an automatic way and with no knowledge on programming.  In addition to increasing the team making it possible, the most important thing is that 20,000 users and partners across the world have created 40,000 apps using 480interactive.

Moviltik, the app for paying the real time spent in a restricted parking zone and avoid fines


Payment from the mobile phone for blue zone for the real parking time avoiding fines by a friendly and simple use app.  Vectalia, Pavapark and Cuatroochenta launch Moviltik, an app which is called to become a new standard of virtual parking metre in Spain.

An augmented reality experience in Olympic sports at the EDP multi-national pavilion, the star attraction in the trade show

After the necessary training to “charge batteries”, up to two people may compete with a virtual athlete in an energetic sprint race to challenge themselves and once they pass the finish line, they can receive the video recorded of the race by e-mail. This is the augmented reality experience Cuatroochenta has developed through the Ros agency for the pavilion of EDP energy multi-national, one of the main energy company group in Spain and Europe, for the 60th Asturias International Trade Show (FIDMA).

Cuatroochenta, selected to represent the Spanish sector in the Mobile World Congress in Shanghai

“The conquest of Asia begins from the Pavilion of the Mobile World Capital Barcelona Foundation”. It’s the way presents its business mission which will run from June 29th to July 1st at Mobile World Congress in Shanghai. Along with 15 other startups, Cuatroochenta has been selected by the Ministry of Industry to participate in the Congress with the aim of represent the sector in the Asian version of the world’s leading mobile technology fair

University Entrance Examination Guide App, the student’s favorite guide


“The app which guides you through the University Entrance Examination (…), after its great success in 2015, this guide has once again become a guiding light for High School students in Spain” (El Mundo). “This is probably the most complete University Entrance Examination Guide, newly updated and equipped with the most practical contents” (Tlife.Guru – El País). 

How do we make an app? Cuatroochenta’s Method

How to make an app

Want the path between a happy idea and an app that people want or need to have on their mobile phones or tablets? In 2014, we tried to explain in videos how to convert a dream into an app, to show that we are a multidisciplinary teamwork that lovingly looks after the whole development process of a mobile app,

Cuatroochenta Apps serve 500.000 public transport in Valencia, Alicante, Albacete, Cáceres, Mérida, and Alcoi


Knowing how long will it take for the next bus, subway or tram to come? Calculating routes, including a combination of different modes of public transport? Locating the nearest stops to the user? Checking the credit of your travel pass? In short, the easiest way to know how to move around your city in a quick and clean way.

Cuatroochenta awarded the Onda Cero Castellón 2016 Prize in the category of Internet and New Technologies


“Organizations and individuals who during this course have made an outstanding contribution, for their efforts and values to make us all more proud of Castellón”. With such praise Cuatroochenta received the official confirmation of Onda Ceor Castellón 2016 Prize, Internet and New Technologies category.

Cuatroochenta creates a virtual reality department with the collaboration of Video Games Degree students of UJI



To explore the possibilities of virtual reality and the immersive experiences applied to private enterprise in a systematic way, for current or future customers, that is the goal behind Cuatroochenta organizing a specific department based on the experience of its technical director, Sergio Aguado, and on the inclusion of four final year students of the first graduating class of the Degree in Design and Development of Video Games, University Jaume I, Castellón,